.::: THE :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::. ::::############################################################### ::: :::################################################################# :: ::#### :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::### :::##### ::::### ### :::####### ::####### :### ::### ### ::### :: ::### ::####### ::######### :######### ######### #### :### ### ::### :: ::### :### ::### ### ### ### ### ::### ### ::### ##### ### ### ::### :: ::### :### ::### ### ### ### ######### ######### ######### :####### ::: ::### :### ::### ### ### ### ######## :######### ### ##### ::##### :::: ::### :### ::### ### ### ### ### ::::::### ::### ### :#### :::### ::::: ::### ::####### :### ### ### ### ::::::### ::### ### ::### :::### ::::: ::### :::##### ::### ### ### ### ::::::### ::### ### ::### :::### ::::: ::#### :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :::################################################################# :: ::::############################################################### ::: `:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::' INTERNATIONAL CHAMPIONSHIP ATHLETICS DOC! ----------------------------------------- CONTROL ------- [1] General: Control is by the Joystick. To select a name, icon etc, move the joystick in the appropriate direction and press fire. In the `event' control icon (Torch), moving the joystick horizontally will toggle the event status ON or OFF. But REMEMBER tu plug your joystick in Mouse Port! [2] 100m, 200, 400m: Waggling the joytsick, and pressing fire boosts your speed. for longer distances, don't flag out - conserve your energy for the final sprint! [3] 110m Hurdles: (for 400m hurdles or steeplechase, see 10) Waggle the joystick for speed and press fire to hurlde. Remember - accurate hurdling is far more inportant than high speed waggling! [4] 800m, 1500m, 5000m: Tactical information is provided on the inset panel. * The Yellow bar represents your remaining energy. When it falls to 0, you will collapse. * The RED Bra represents your energy output. This combines with which lane you are in to give your speed. Runners move slower on the outside (left handside) lanes ans faster as they move to the inside (right hand side) lanes. * The top number is your position in the race. * The bottom number is the number of laps completed. Moving the joystick left or right will move will you in or out of a lane. Moving the joystick up or down will alter your energy Expenditure. [5] LONG JUMP AND TRIPLE JUMP. -The Tactical display shows: * The Yellow Bar represents power. * The Blue rectangle isn't used. * The red line shows the jump angle. Waggle the joystick to increase the power, press fire button to start the jump angle speed sweep - you will jump automatically. (The final jump angle will be the position of the jump angle indicator when you make the jump). [6] HIGH JUMP. * Only the red angle indicator is used. Firstly, set the initial bar entry height by using the joystick. You will now start your run - press and hold on the fire button to start the angle sweep and release the button to make the jump. If the jump is successful, the bar will will fgo up 5cm and the process is repeated until you fail to make the height. N.B: With this, as with all the events that use the angle display, the optimum angle is 45 degrees (halfway down the scale) and the closer you get to this, the better will be your performance. [7] POLE VAULT. The bar is set (as for the high jump). Waggle the joystick to build up your power and press the fire button to start the jump angle sweep - the jump is made automatically. This process is repeated until you fail to clear the height. [8] DISCUS, HAMMER & SHOT Build up speed (yellow bar) by joystick waggling - as you do so, you start to turn. Your rotation or facing is given by the blue rectangle. When the blue rectange fills its box, the facing is ideal and when the box is empty, you are the face opposite direction to the throw range. Whilst you are turning, the anlge meter oscillates up and down. The onset of tiredness and the speed of rotation depends on the projectyle you are throwing. [9] The JAVELIN. Build up speed by joystick waggling and press the fire button to start the angle sweep. Keep the fire button held down and release it at any time to throw the JAVELIN. Overstepping the throwing board at the end of the track results in a vold throw. [10] STEEPLECHASE (400m HURDLES). Speed builds up automatically, reaching a maximum. Press fire to hurdle. Speed drops back to 0 if you fall! And that's it! The Doc was typed by Foxy!/The Company!